How to create an in-game framing in Motionbuilder
With a simple constrains setup, Motionbuilder offers a cool option to create a tracking camera with the framing you want, just like you would have in a game engine or in a game. If you want to show you know your way around gameplay animation, you have to start thinking “in-game”.
I’m guiding you through how simply you can do this inside your 3d animation software itself.
If you don’t want to play around with Parent/Child and Position constraints, I’ve written a really simple Python script that will create a camera following your character with one click. Get it down below :