Three different methods to create loops using mocap data
Software : Autodesk Motionbuilder | Level : Intermediate
Today we cover something quite important for gameplay animators : loops !
Creating a loop is something you’ve probably done many times, and this isn’t going to change in a near future. Good loops are amazingly important for gameplay, as they are animations we see for dozens or hundreds of hours, so creating them is no easy task. But rest assured, in this video I share three different methods to easily and quickly create loops using mocap data.
- Method 1 : Using the Story only
- Method 2 : One pose propagation
- Method 3 ; The 50-50